graphene_rect_t bounds;
guint16 color[4];
- if (shadow->radius == 0 &&
- gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE)
- {
- gsk_ngl_render_job_offset (job, dx, dy);
- gsk_ngl_render_job_visit_text_node (job, shadow_child, &shadow->color, TRUE);
- gsk_ngl_render_job_offset (job, -dx, -dy);
- continue;
- }
-
if (RGBA_IS_CLEAR (&shadow->color))
continue;
if (node_is_invisible (shadow_child))
continue;
+ if (shadow->radius == 0 &&
+ gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE)
+ {
+ if (dx != 0 || dy != 0)
+ {
+ gsk_ngl_render_job_offset (job, dx, dy);
+ gsk_ngl_render_job_visit_text_node (job, shadow_child, &shadow->color, TRUE);
+ gsk_ngl_render_job_offset (job, -dx, -dy);
+ }
+ continue;
+ }
+
if (shadow->radius > 0)
{
float min_x;